Features

Player12 min readUpdated

In short

Everything Polestar does: the guide engine, navigation, quests and the map, gear advice, Lookup, Dungeons, Rares and more.

On this page
  1. Guides and the engine
  2. Navigation
  3. Pathing by Shortest Path Forever
  4. Quests and the map
  5. Gear advice
  6. Lookup, Dungeons and Rares
  7. Appearance and UI suites
  8. Quality of life
  9. With a gamepad
  10. Recorder
  11. Slash commands

Guides and the engine#

One person at a time

In a quest hub the window shows only who to talk to now and their quests, then "Then: next person" and "Person 2 of 8"; the arrow points at that person. Counters sit right after each goal ("Kill Zhevra Chargers 3/8") and a bar at the foot shows how far into the guide you are.
Goals check themselves off as you play: accepted and turned-in quests, kills, loot, places reached, trainers visited, skills and reputation. Your place in a guide is recomputed from your quest log, so it survives lost saved variables.

It catches up

With "Skip grey quests" on, a guide you open on a character who already did part of the route goes over what is done to where you are: grey quests are left out, and so are green ones behind your progress, unless a later quest needs them. A guide you are past, given to you when no guide is open or by Start guide, hands over to the next. Item, mount, reputation, profession and class guides do every step.

A guide for where you are

The window opens with a guide suggested for your race, class, level and location, and each guide hands over to the next one in its chain when you finish it.

Tabs

Up to six guides open at once (a leveling route and a profession, say); quests are auto-accepted for all of them.
Professions send you to the nearest trainer, vendor or inn of your own faction from where you stand, never into a city of the other faction; a goal's cycle button picks another.
Class training reminder every two levels (configurable): the nearest trainer of your class, unless your guide is about to take you there.

Elite quests are optional

Leveling routes use only quests a player can do alone; a quest that needs an elite appears as an extra marked "optional".
  • A 3D waypoint arrow points at the current goal, shifting from the accent to jade as you arrive, with distance and ETA. Distances read in yards, the game's unit, or in metres (Options, Arrow & routes).
  • The travel planner uses known flight paths, boats, zeppelins and your Hearthstone when they are faster. Each leg has its own caption on the arrow ("Fly to Crossroads", "Take the boat to Menethil Harbor", "Hearth to Razor Hill").
  • Trail dots on the world map and the minimap crawl along the route between its waypoints (Map options can turn them off).
  • Zone crossings.Walks between zones go through the real tunnels, passes, bridges and gates (an Era map addon's zone connections), one waypoint at a time ("Go to Ashenvale"): from Sun Rock Retreat to Astranaar through the Talondeep Path, not over the ridge.
  • /polestar way <x> <y> [label] points the arrow anywhere on the current map.
  • Go anywhere.Shift-click the world map or the minimap and the arrow takes you there, routed like any goal; Alt-click works over map icons. Click the spot again to let it go.
  • Nearby services./polestar near repair (trainer, a profession, class, weapon, reagents, vendor, innkeeper, bank, auction, flight, stable) points the arrow at the quickest one to reach; the map's tracking menu and the guide window's Nearby services button list them, the button with a page of the weapons a weapon master can teach you. Once you get there, the arrow is back on the guide.
  • OpenMap.On OpenMap (opens in a new tab)'s seamless world map the trail dots carry on across zone borders and show on the whole-world view too. OpenMap's menu has a "Polestar trail dots" switch.
  • Other addons' waypoints (Options, Integrations, TomTom). Without TomTom, "Let other addons set waypoints" (off by default) lets addons that set TomTom waypoints point Polestar's arrow and makes /way work; addons that expect TomTom's own settings may not work with it on. With TomTom, the arrow can follow TomTom's. Addon authors: Polestar.Nav.API (docs/ARCHITECTURE.md, "Nav API").

Pathing by Shortest Path Forever#

The arrow walks real paths: round cliffs, water and walls, through the town gate and down into the mine, not over the edge. That is the work of Shortest Path Forever (opens in a new tab) by Cillian Berragan (cillian.dev (opens in a new tab)), who baked walking maps of the continents from the game client and wrote a router that finds a route over them a couple of milliseconds at a time, so the game never stutters. It is beautiful work, and he generously said yes when we asked to use it. Polestar's travel planner still picks the flights, boats and Hearthstone; the router that started from his walks every leg between them. It keeps to roads where they are not much longer, round steep slopes, and out of the other faction's towns; when a walk must enter one (a quest inside Southshore for a Horde character), the arrow says "Hostile town: Southshore" once as the walk starts, and the walk's journey step reads the same when the route has more steps. Route style (Options, Guide, Arrow & routes) picks how it walks: Fastest takes the shortest way over hills and across fields, Balanced (the default) keeps to roads that aren't much longer and goes round hills, and Roads stays on roads even when they're longer. Every style keeps out of the other faction's towns.

The router ships with Polestar as the Polestar_Nav folder. Polestar's walking router started from Shortest Path Forever v1.16.0 by Cillian Berragan, with thanks; Polestar maintains it since 2026-10-16. It runs on Polestar's own walking maps of Eastern Kingdoms, Kalimdor and Zephras Isle, made from the game's geometry in a format grown from his by a port of his map baker (GPL-3.0-or-later; what came from where is in addon/Polestar_Nav/CREDITS.md (opens in a new tab)). Walk real paths (Options, Arrow & routes) turns it off. If you like it, try his addon: Shortest Path Forever on CurseForge (opens in a new tab) plans whole journeys with flights, boats, zeppelins, portals and live departure times.

Shortest Path Forever: an option. With it installed, Polestar still guides by default. Hand guiding to Shortest Path Forever (Options, Integrations) hands it the route instead: each goal goes to Shortest Path Forever, whose arrow, route and journey take you there, and Polestar's own arrow, route lines, journey steps, travel button, transport alerts, map clicks and /way step aside, so the two never guide at once (Polestar's walking maps are not even loaded). The guide window and the map pins stay. A kill or collect area is handed over as an area, so it holds you there until the goal is done; if you clear or replace the journey, Polestar leaves it be until the guide moves on. With the option off, a journey you start in Shortest Path Forever itself still wins: Polestar steps aside the same way while it runs, and guides again when it ends. If Shortest Path Forever finds no way to a goal, or turns its journeys off, Polestar's own arrow guides you there instead.

Quests and the map#

  • Quest markersgivers, objectives and turn-ins on the world map and the minimap, with tooltip lines on the mobs and items a quest needs and quest levels in the log. Nameplate icons mark the mobs you still need, beside the health bar of EllesmereUI and other replacement nameplates too.
  • Rare and treasure spawns, dungeon entrances, flight masters, docks and inns can mark the map too. Every map icon is off by default and turns on under Map in the options; the arrow's target, its route and the regions the guide step's mobs and objects spawn in (shaded on the world map and the minimap) always show.
  • A world map without fog of war, with coordinates and zone level ranges.

Gear advice#

  • Upgrade indicator on item tooltips: by how much an item is an upgrade for your spec at your level, from stat weights per spec (detected from your talent points) and level band.
  • On the game's reward panel every choice that is an upgrade gets a green arrow, the one to take is framed, and a coin marks the one that sells for most. Turn-in goals name the best reward.
  • In your bags every item that is an upgrade gets the same green arrow, in the game's bags and in Baganator.

Lookup, Dungeons and Rares#

Lookup searches guides, items, mounts, pets, NPCs, quests, zones, dungeons and rares, and answers "how do I get that?" with the sources ranked for your character. "Guide me" opens the curated guide or builds one on the spot. Target or mouse over a player to see their mount and how to get it; Alt-click an item link for a guide.

Dungeons

a journal page per dungeon with every quest (where it starts and ends, its objective, chain and rewards), the bosses and the entrance. "Pick up the quests" builds a guide that collects every quest of the dungeon you can take, earlier quests first, on the shortest path from where you stand to the entrance; after the run, "Hand in the quests" guides you to where they are turned in and takes the follow-ups there.

Rares

rares and treasures by zone with their spawns and signature drop, and an alert when one shows up on your minimap, nameplates or target.

Lookup, Dungeons and Rares read the Codex, a data pack built on your own machine from addons you have installed (Data and licensing); it is not part of the release. Without it Lookup still searches the guides, and each section says what is missing.

Appearance and UI suites#

Colour schemes

Dusk (the default), Night and Graphite, and EllesmereUI's own panel colour and accent while it is installed. On top of any scheme: your own accent or your class colour, background colour, opacity and brightness. Text stays legible whatever you pick: a ground too light for its text is darkened until it reads.

Windows

the border, its colour and thickness, the starlit header band and the shadow, each on or off; the guide window's style (standard, compact or transparent), scale, width and opacity; the menu scale; the arrow's style, scale, opacity and colours; reduced motion. Everything applies live, without a reload; right-click any setting to reset it.

Fonts

the game's own by default, or Inter, or EllesmereUI's.
EllesmereUI (Options, Integrations): Polestar follows its accent and font by default through its public skinning API, and where its Quality of Life or Friends module does the same job as a Polestar toggle, the toggle starts off.

Quality of life#

Quest item, target and Hearthstone buttons; XP per hour and time to level; the level the guide wants you to reach, marked on the game's XP bar; selling greys and repairing (optionally from the guild bank first); buying what a step asks you to buy; learning new spells at class trainers; taking the best quest reward and wearing rewards that are upgrades; instant quest text, single-option gossip and faster auto-loot; hiding combat error spam; flight map and death helpers, and releasing at once in battlegrounds; setting your home at the inn the guide names when you talk to its innkeeper (off by default). Requests from other players: accept summons, resurrections and friends' or guildmates' party invitations; decline other party invitations, guild invitations and duels (friends and guild excepted). Hold Shift to skip auto-accept, auto-turn-in, auto-sell, training, binding or the flight helper once, or to answer a request yourself.

With a gamepad#

Polestar plays with a gamepad on Forever (ported from the translated names database, @moust4ki). Open its options from the minimap button (or /polestar gamepad without the game's gamepad interface): their Gamepad page names the buttons (Xbox letters or PlayStation shapes, read off the gamepad by default), and its Key bindings tab binds every Polestar action: next and previous step, browse the guide, show or hide the guide window, the guide menu, the options, report a problem, and the quest item, target and Hearthstone buttons. Nothing is bound until you bind it. Press A on a row, then a button, or hold one button and press another for a combination: Polestar watches its combinations itself, keeps the second button from the game only while you hold the first, and never acts on one in a fight. With the game's gamepad interface on, LB and RB are its targeting buttons and every combination with them is the game's own: the row says so before it binds one. Tap B to cancel, hold B to bind B itself; Y unbinds. The rows take keys of the keyboard too.

The guide window never takes a button away from the game. To browse it with the gamepad, bind Browse the guide with the gamepad: the D-pad picks a line (up from the goals: Skip, the bug, the menu and the tabs), A points the arrow there or uses the quest item on its line (not with the game's gamepad interface, whose own buttons Polestar leaves alone), X shows the line's details, LB / RB look at the previous and next step, Y minimizes the window, and B gives the gamepad back to the game.

Every Polestar window you open (the guide menu with Lookup and Dungeons, the options, the welcome, the route choice, the report and copy windows, the drop-down menus) answers the gamepad while it is open: the D-pad moves the focus (an accent ring), A selects, B closes or goes back, LB / RB change tabs or pages, left / right adjust a slider or a drop-down, Y puts a setting back to its default. A window that opens by itself (the welcome on a new character, the choice of where to level next) takes no button until you press the Browse the guide button, which its bar shows. A bar under the window lists the buttons no button on screen shows; B sits on the window's close button. The gamepad goes back to the game when the window closes or a fight starts, and returns after it. Turn the bar off, or the windows' navigation altogether, on the Gamepad page. Without a gamepad plugged in, none of it shows: everything works with the mouse and keyboard as before.

Recorder#

Polestar_Recorder is an optional companion addon that records your sessions to improve the routes. It is off until you turn it on (/psrec on, or Options > Recorder > Start recording) and writes nothing while off. Recordings replace the Classic Era estimates with Forever facts (quest XP, NPC and object positions, trainers, flight paths and times), feed the Codex what only play shows (rares and treasures, drops and how often they fall, dungeon entrances and bosses), and record report turns them into per-step timings: passes, median and p75 time, XP per hour, time in combat, deaths and travel, then the slowest steps and detours, the steps to fix first.

Slash commands#

/polestar (or /pole) shows or hides the guide window; settings live in /polestar options, grouped by what you came to do: Guide, Appearance, Map, Questing, Discovery, Quality of Life, Integrations (settings for other addons Polestar works with, such as the community quest database, shown while they are installed), Guide packs, Gamepad, Recorder and About, with a search that finds any setting.

With the game's gamepad interface on (Options, Gamepad, Enable Gamepad UI) there are no slash commands: the game blocks gamepad actions after any addon command typed in chat, until the game freezes. Polestar's minimap button (on by default then) and its key bindings open the guide and the settings instead, and Polestar keeps out of the game's own windows.

Every slash command
CommandWhat it does
helpList every command
show, hideShow or hide the guide window
guidesOpen the hub on Guides
options [page]Open the settings, optionally on a page
next, prevLook at the next or previous step (nothing is skipped)
skipSkip the step shown, for good (the window offers Undo)
statusCurrent guide and step
guide <id>Switch to a guide by id
tabs, tab <n>, closeList, switch and close guide tabs
pathChoose where to level next, where a guide offers a choice of route
routeShow the travel route to the current target
way <x> <y> [label]Point the arrow at x y on your current map (no argument clears it)
arrow show|hide|resetThe waypoint arrow (drag it to move it)
resetClear ticks and skips for the current guide
xpXP per hour, time to level and level splits
gear [item link]Gear advice: the weights in use, or compare an item
instances [clear]Instance limits, runs and lockouts
dungeons [name]Open Dungeons, or a dungeon's page
lookup [search]Open Lookup, optionally searching
mountLook up the mount of your target (or mouseover) and how to get it
rares [test]Open Rares, or show a sample rare alert
questdbQuest database status
packsOpen Options > Community guides
gamepadOpen Options > Gamepad: button names and key bindings
welcomeShow the welcome again
wherePrint your map and position as guide lines (zone map <id>, goto x,y live), in a box to copy
reportReport a problem with the step on screen (the guide window's bug button)
discordThe invite to the Polestar Discord, to copy
debugToggle debug output

The Recorder has its own: /psrec on | off | mark <text> | clear and a few more listed by /psrec.

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Start with, or act

  • PlayersInstall and first run
  • PlayersCommunity guides
  • PlayersFAQ
  • Guide authorsWriting a community guide
  • Guide authorsGuide format cheatsheet
  • ContributorsContributing
  • ActionCopy the AddOns folder (Windows)C:\Program Files (x86)\World of Warcraft\_classic_beta_\Interface\AddOns
  • ActionCopy the AddOns folder (macOS)/Applications/World of Warcraft/_classic_beta_/Interface/AddOns
  • ActionFind an optionEvery setting with its default; type its name here to jump to it.
  • ActionEvery slash command