Warrior leveling guide
Your plan in game
Open your talent plan in Polestar:
/polestar talentsLevel as Arms with a two-hander (Mortal Strike, Sweeping Strikes) or Fury (Enrage, Death Wish, then Flurry and Bloodthirst with two weapons). Protection is slower alone but ready to tank any dungeon on the way.
Polestar ships 3 leveling talent plans for Warriors (Arms, Fury and Protection), 6 class quest guides, and Warrior steps in 15 leveling guides.
Who can be a Warrior
In WoW: Forever Warriors are open to 10 races on both sides. Each race starts on its own route and joins its side's shared road; the guides carry the Warrior steps for you.
Alliance
- HumanElwynn Forest 1–13Its road: 26 guides to level 60
- DwarfDun Morogh 1–13Its road: 26 guides to level 60
- GnomeDun Morogh 1–13Its road: 26 guides to level 60
- Night ElfTeldrassil 1–11Its road: 26 guides to level 60
- SkyborneZephras Isle 1–15Its road: 26 guides to level 60
Horde
- OrcDurotar 1–12Its road: 25 guides to level 60
- TrollDurotar 1–12Its road: 25 guides to level 60
- TaurenMulgore 1–12Its road: 24 guides to level 60
- UndeadTirisfal Glades 1–13Its road: 24 guides to level 60
- SkyborneZephras Isle 1–15Its road: 24 guides to level 60
Leveling talent plans
Picks adapted from a community talent site's leveling builds up to level 30; the notes are written for Polestar. Every pick is checked against Forever's own Warrior talent tree (client 1.60.1.70450). Sources are named on Credits & data sources.
Each plan is written one point a level from 10. Points that come sooner (a Legacy talent can grant them from level 5) bring the picks sooner: in the game the plan follows its order, not the levels.
Arms
31/20/0 · 51 picks, levels 10–60
| Levels | Talent | Ranks | Tree |
|---|---|---|---|
| 10–12 | Improved Heroic StrikeImproved Heroic Strike first: Heroic Strike is your main rage dump, and a cheaper one means more of them. | 1–3 | Arms |
| 13–14 | Deflection | 1–2 | Arms |
| 15–19 | Improved Tactical MasteryImproved Tactical Mastery keeps rage when you swap stances, so Charge, Overpower and Battle Stance openers cost you nothing. | 1–5 | Arms |
| 20 | Anger ManagementAnger Management is a steady rage trickle in every fight; on Forever it also slows rage loss between pulls. | 1 | Arms |
| 21–23 | Improved Rend | 1–3 | Arms |
| 24–26 | Deep WoundsImproved Rend and Deep Wounds turn your crits into bleeds; Deep Wounds also opens Impale. | 1–3 | Arms |
| 27–29 | Two-Handed Weapon Specialization | 1–3 | Arms |
| 30–31 | Impale | 1–2 | Arms |
| 32 | Sweeping StrikesSweeping Strikes makes two-mob pulls quick; Weaponmaster then adds crit, armor penetration or extra attacks for your weapon type. | 1 | Arms |
| 33–37 | Weaponmaster | 1–5 | Arms |
| 38–39 | Improved SlamImproved Slam stops Slam from resetting your swing: a free hit between big two-hander swings. | 1–2 | Arms |
| 40 | Mortal StrikeMortal Strike is the capstone and your hardest-hitting strike for the rest of the climb. | 1 | Arms |
| 41–45 | CrueltyThe last 20 points go to Fury: Cruelty and Unbridled Wrath give more crit and more rage. | 1–5 | Fury |
| 46–50 | Unbridled Wrath | 1–5 | Fury |
| 51 | Piercing Howl | 1 | Fury |
| 52–54 | Blood Craze | 1–3 | Fury |
| 55 | Booming Voice | 1 | Fury |
| 56–60 | EnrageEnrage finishes the plan: a damage boost that is often up while you take hits. | 1–5 | Fury |
Fury
17/34/0 · 51 picks, levels 10–60
| Levels | Talent | Ranks | Tree |
|---|---|---|---|
| 10–14 | CrueltyCruelty first: more crit for every build, and the way into the Fury tree. | 1–5 | Fury |
| 15–19 | Unbridled WrathUnbridled Wrath means more rage from every swing, which matters most with two fast weapons. | 1–5 | Fury |
| 20 | Piercing HowlPiercing Howl stops runners and lets you walk away from a bad pull. | 1 | Fury |
| 21–23 | Blood Craze | 1–3 | Fury |
| 24 | Lingering Rage | 1 | Fury |
| 25–29 | EnrageEnrage raises your physical damage after you are hit, so it is often up while you take hits. | 1–5 | Fury |
| 30 | Death WishDeath Wish is a big cooldown for elites and a fear breaker; it also opens Flurry. | 1 | Fury |
| 31–35 | Dual Wield SpecializationDual Wield Specialization: more off-hand damage and rage now that you carry two weapons. | 1–5 | Fury |
| 36–40 | Flurry | 1–5 | Fury |
| 41 | BloodthirstBloodthirst is the capstone: a strong instant attack and a little run speed between mobs. | 1 | Fury |
| 42–43 | Gore DrinkerGore Drinker turns your rage cooldowns into self-healing, so you rest less. | 1–2 | Fury |
| 44–46 | Improved Heroic StrikeSpare points go to Arms for cheaper Heroic Strikes, stance-swap rage, Anger Management and Deep Wounds. | 1–3 | Arms |
| 47–48 | Deflection | 1–2 | Arms |
| 49–53 | Improved Tactical Mastery | 1–5 | Arms |
| 54 | Anger Management | 1 | Arms |
| 55–57 | Improved Rend | 1–3 | Arms |
| 58–60 | Deep Wounds | 1–3 | Arms |
Protection
10/0/41 · 51 picks, levels 10–60
| Levels | Talent | Ranks | Tree |
|---|---|---|---|
| 10–14 | Shield SpecializationShield Specialization: more blocks, and on Forever each block also gives rage. | 1–5 | Protection |
| 15–17 | Improved RevengeImproved Revenge makes Revenge, which you can use after each block, a real damage hit. | 1–3 | Protection |
| 18–19 | Improved Bloodrage | 1–2 | Protection |
| 20 | Last StandLast Stand is your emergency cooldown when a pull goes wrong. | 1 | Protection |
| 21–22 | Master of Defense | 1–2 | Protection |
| 23–25 | Anticipation | 1–3 | Protection |
| 26 | VanguardVanguard lets you Charge from Defensive Stance: no stance dance to open a pull. | 1 | Protection |
| 27–29 | Improved Sunder Armor | 1–3 | Protection |
| 30 | Concussion BlowConcussion Blow is a stun on demand, for an interrupt or to reach a runner. | 1 | Protection |
| 31–33 | Focused Rage | 1–3 | Protection |
| 34–35 | Anticipation | 4–5 | Protection |
| 36–40 | BastionBastion adds damage to everything you do with a shield on; it is what makes Protection level well. | 1–5 | Protection |
| 41 | Shield SlamShield Slam is the capstone: a big hit that grows with your block value, and high threat for dungeons. | 1 | Protection |
| 42–44 | DefianceDefiance, Improved Thunder Clap and Improved Shield Wall round out the tank kit for dungeons. | 1–3 | Protection |
| 45–47 | Improved Thunder Clap | 1–3 | Protection |
| 48–49 | Improved Shield Wall | 1–2 | Protection |
| 50 | Improved Shield Bash | 1 | Protection |
| 51–53 | Improved Heroic StrikeThe last 10 points go to Arms: cheaper Heroic Strikes and Improved Tactical Mastery for swaps to Battle Stance. | 1–3 | Arms |
| 54–55 | Deflection | 1–2 | Arms |
| 56–60 | Improved Tactical Mastery | 1–5 | Arms |
Warrior class quests
6 class quest guides for Warriors, each a guide of its own in Polestar's Class menu.
- Haggard's Weapons10–11AllianceHaggard's Axe, Haggard's Hammer, Haggard's Dagger, Haggard's Sword, Defensive Stance
- Heirloom Weapon10–11Horde · UndeadHeirloom Axe, Heirloom Hammer, Heirloom Dagger, Heirloom Sword, Defensive Stance
- Fire Hardened Armor20–30AllianceFire Hardened Hauberk, Fire Hardened Coif, Fire Hardened Leggings, Fire Hardened Gauntlets, Furen's Favor
- Brutal Armor20–32HordeBrutal Hauberk, Brutal Helm, Brutal Gauntlets, Brutal Legguards, Ruga's Bulwark
- Whirlwind Weapon30–40Both factionsWhirlwind Axe, Whirlwind Sword, Whirlwind Warhammer, Berserker Stance
- Voodoo Feathers50–52Both factionsExperience
Warrior steps on the leveling routes
Steps the zone guides show only to Warriors (a few to one or two other classes as well): class quests on the way and visits to your trainer.
Alliance
- Dun Morogh1–13Dwarf, Gnome
Simple Rune (Dwarf), Simple Memorandum (Gnome), A Warrior's Training, Bartleby the Drunk, Beat Bartleby, Bartleby's Mug
- Elwynn Forest1–13Human
Simple Letter
- Teldrassil1–11Night Elf
Simple Sigil, A Warrior's Training, Bartleby the Drunk, Beat Bartleby, Bartleby's Mug
- Zephras Isle1–15Skyborne
The Warrior's Path, The Skybreaker Bulwark
- Westfall12–17
A Warrior's Training (Human), Bartleby the Drunk (Human), Beat Bartleby (Human), Bartleby's Mug (Human)
- Wetlands, Hillsbrad Foothills, Ironforge & Stormwind City30–33
The Islander
- Stranglethorn Vale, Dustwallow Marsh & Swamp of Sorrows40–43
The Affray
Horde
- Durotar1–12Orc, Troll
Simple Parchment (Orc), Simple Tablet (Troll), Veteran Uzzek, Path of Defense, Thun'grim Firegaze
- Zephras Isle1–15Skyborne
The Warrior's Path, The Skybreaker Bulwark
- Mulgore1–12Tauren
Simple Note, Veteran Uzzek
- Tirisfal Glades1–13Undead
Simple Scroll, Ulag the Cleaver
- The Barrens11–17Orc, Troll
Forged Steel
- The Barrens12–17
Path of Defense (Tauren), Thun'grim Firegaze (Tauren), Forged Steel (Tauren)
- The Barrens19–24
Speak with Ruga, Trial at the Field of Giants, Speak with Thun'grim
- Arathi Highlands, Badlands & The Barrens37–40
The Islander, The Affray
Warrior gear
What Polestar's gear advice counts as a Warrior's, and how it weighs stats for each spec. It reads your spec from your talent points; before you spend any it uses Arms.
- Armor
- Mail, Plate from level 40
- Off hand
- Shields
- Dual wield
- From level 20
- Weapons
- One-handed axes, Two-handed axes, Bows, Guns, One-handed maces, Two-handed maces, Polearms, One-handed swords, Two-handed swords, Staves, Fist weapons, Daggers, Thrown, Crossbows
| Spec | Stats | Own weights |
|---|---|---|
| Arms | Strength 1 · Agility 0.6 · Stamina 0.5 · Spirit 0.1 | To level 49 |
| Fury | Strength 1 · Agility 0.65 · Stamina 0.5 · Spirit 0.1 | To level 49 |
| Protection (tank) | Stamina 1 · Agility 0.7 · Strength 0.6 · Spirit 0.05 | Every level |
How Polestar helps a Warrior level
- One route, your class's steps in it. The guides show the steps for your race and class and skip the rest, so the Warrior quests above turn up where they belong on your road, and a waypoint arrow walks you to every goal.
- Your talent plan on the talent frame. Pick a plan (or let Polestar follow your spec): a ring marks the next talent while a point is unspent, each talent shows where it comes in the plan, and a chat line names the next pick when a point is waiting. Nothing is spent for you. Open it with
/polestar talents; the settings are under Options, Questing, Talents. - Gear advice for your spec. Quest rewards and items in your bags that are upgrades for your Warrior get a green arrow, and a turn-in names the reward to take.