Warrior leveling guide

Levels 1–60Alliance: Human, Dwarf, Gnome, Night Elf, SkyborneHorde: Orc, Troll, Tauren, Undead, Skyborne

Your plan in game

Open your talent plan in Polestar:

/polestar talents

Level as Arms with a two-hander (Mortal Strike, Sweeping Strikes) or Fury (Enrage, Death Wish, then Flurry and Bloodthirst with two weapons). Protection is slower alone but ready to tank any dungeon on the way.

Polestar ships 3 leveling talent plans for Warriors (Arms, Fury and Protection), 6 class quest guides, and Warrior steps in 15 leveling guides.

Who can be a Warrior

In WoW: Forever Warriors are open to 10 races on both sides. Each race starts on its own route and joins its side's shared road; the guides carry the Warrior steps for you.

Alliance

Horde

Leveling talent plans

Picks adapted from a community talent site's leveling builds up to level 30; the notes are written for Polestar. Every pick is checked against Forever's own Warrior talent tree (client 1.60.1.70450). Sources are named on Credits & data sources.

Each plan is written one point a level from 10. Points that come sooner (a Legacy talent can grant them from level 5) bring the picks sooner: in the game the plan follows its order, not the levels.

Arms

31/20/0 · 51 picks, levels 10–60
Arms talent picks by level
LevelsTalentRanksTree
10–12Improved Heroic StrikeImproved Heroic Strike first: Heroic Strike is your main rage dump, and a cheaper one means more of them.1–3Arms
13–14Deflection1–2Arms
15–19Improved Tactical MasteryImproved Tactical Mastery keeps rage when you swap stances, so Charge, Overpower and Battle Stance openers cost you nothing.1–5Arms
20Anger ManagementAnger Management is a steady rage trickle in every fight; on Forever it also slows rage loss between pulls.1Arms
21–23Improved Rend1–3Arms
24–26Deep WoundsImproved Rend and Deep Wounds turn your crits into bleeds; Deep Wounds also opens Impale.1–3Arms
27–29Two-Handed Weapon Specialization1–3Arms
30–31Impale1–2Arms
32Sweeping StrikesSweeping Strikes makes two-mob pulls quick; Weaponmaster then adds crit, armor penetration or extra attacks for your weapon type.1Arms
33–37Weaponmaster1–5Arms
38–39Improved SlamImproved Slam stops Slam from resetting your swing: a free hit between big two-hander swings.1–2Arms
40Mortal StrikeMortal Strike is the capstone and your hardest-hitting strike for the rest of the climb.1Arms
41–45CrueltyThe last 20 points go to Fury: Cruelty and Unbridled Wrath give more crit and more rage.1–5Fury
46–50Unbridled Wrath1–5Fury
51Piercing Howl1Fury
52–54Blood Craze1–3Fury
55Booming Voice1Fury
56–60EnrageEnrage finishes the plan: a damage boost that is often up while you take hits.1–5Fury

Fury

17/34/0 · 51 picks, levels 10–60
Fury talent picks by level
LevelsTalentRanksTree
10–14CrueltyCruelty first: more crit for every build, and the way into the Fury tree.1–5Fury
15–19Unbridled WrathUnbridled Wrath means more rage from every swing, which matters most with two fast weapons.1–5Fury
20Piercing HowlPiercing Howl stops runners and lets you walk away from a bad pull.1Fury
21–23Blood Craze1–3Fury
24Lingering Rage1Fury
25–29EnrageEnrage raises your physical damage after you are hit, so it is often up while you take hits.1–5Fury
30Death WishDeath Wish is a big cooldown for elites and a fear breaker; it also opens Flurry.1Fury
31–35Dual Wield SpecializationDual Wield Specialization: more off-hand damage and rage now that you carry two weapons.1–5Fury
36–40Flurry1–5Fury
41BloodthirstBloodthirst is the capstone: a strong instant attack and a little run speed between mobs.1Fury
42–43Gore DrinkerGore Drinker turns your rage cooldowns into self-healing, so you rest less.1–2Fury
44–46Improved Heroic StrikeSpare points go to Arms for cheaper Heroic Strikes, stance-swap rage, Anger Management and Deep Wounds.1–3Arms
47–48Deflection1–2Arms
49–53Improved Tactical Mastery1–5Arms
54Anger Management1Arms
55–57Improved Rend1–3Arms
58–60Deep Wounds1–3Arms

Protection

10/0/41 · 51 picks, levels 10–60
Protection talent picks by level
LevelsTalentRanksTree
10–14Shield SpecializationShield Specialization: more blocks, and on Forever each block also gives rage.1–5Protection
15–17Improved RevengeImproved Revenge makes Revenge, which you can use after each block, a real damage hit.1–3Protection
18–19Improved Bloodrage1–2Protection
20Last StandLast Stand is your emergency cooldown when a pull goes wrong.1Protection
21–22Master of Defense1–2Protection
23–25Anticipation1–3Protection
26VanguardVanguard lets you Charge from Defensive Stance: no stance dance to open a pull.1Protection
27–29Improved Sunder Armor1–3Protection
30Concussion BlowConcussion Blow is a stun on demand, for an interrupt or to reach a runner.1Protection
31–33Focused Rage1–3Protection
34–35Anticipation4–5Protection
36–40BastionBastion adds damage to everything you do with a shield on; it is what makes Protection level well.1–5Protection
41Shield SlamShield Slam is the capstone: a big hit that grows with your block value, and high threat for dungeons.1Protection
42–44DefianceDefiance, Improved Thunder Clap and Improved Shield Wall round out the tank kit for dungeons.1–3Protection
45–47Improved Thunder Clap1–3Protection
48–49Improved Shield Wall1–2Protection
50Improved Shield Bash1Protection
51–53Improved Heroic StrikeThe last 10 points go to Arms: cheaper Heroic Strikes and Improved Tactical Mastery for swaps to Battle Stance.1–3Arms
54–55Deflection1–2Arms
56–60Improved Tactical Mastery1–5Arms

Warrior class quests

6 class quest guides for Warriors, each a guide of its own in Polestar's Class menu.

Warrior steps on the leveling routes

Steps the zone guides show only to Warriors (a few to one or two other classes as well): class quests on the way and visits to your trainer.

Alliance

Horde

Warrior gear

What Polestar's gear advice counts as a Warrior's, and how it weighs stats for each spec. It reads your spec from your talent points; before you spend any it uses Arms.

Armor
Mail, Plate from level 40
Off hand
Shields
Dual wield
From level 20
Weapons
One-handed axes, Two-handed axes, Bows, Guns, One-handed maces, Two-handed maces, Polearms, One-handed swords, Two-handed swords, Staves, Fist weapons, Daggers, Thrown, Crossbows
Stat weights per point while leveling, against 1 for the spec's main stat. These are Polestar's own; from the level shown on, the gear advice blends them with combat simulations.
SpecStatsOwn weights
ArmsStrength 1 · Agility 0.6 · Stamina 0.5 · Spirit 0.1To level 49
FuryStrength 1 · Agility 0.65 · Stamina 0.5 · Spirit 0.1To level 49
Protection (tank)Stamina 1 · Agility 0.7 · Strength 0.6 · Spirit 0.05Every level

How Polestar helps a Warrior level

  • One route, your class's steps in it. The guides show the steps for your race and class and skip the rest, so the Warrior quests above turn up where they belong on your road, and a waypoint arrow walks you to every goal.
  • Your talent plan on the talent frame. Pick a plan (or let Polestar follow your spec): a ring marks the next talent while a point is unspent, each talent shows where it comes in the plan, and a chat line names the next pick when a point is waiting. Nothing is spent for you. Open it with /polestar talents; the settings are under Options, Questing, Talents.
  • Gear advice for your spec. Quest rewards and items in your bags that are upgrades for your Warrior get a green arrow, and a turn-in names the reward to take.