Druid leveling guide
Your plan in game
Open your talent plan in Polestar:
/polestar talentsLevel as Feral Combat: Cat Form for quick kills, Bear Form for tough pulls, and no drinking. Balance kills from range with roots and Starfire; Restoration heals any dungeon and quests slowly with Wrath.
Polestar ships 3 leveling talent plans for Druids (Balance, Feral Combat and Restoration), 5 class quest guides, and Druid steps in 26 leveling guides.
Who can be a Druid
In WoW: Forever Druids are open to 4 races on both sides. Each race starts on its own route and joins its side's shared road; the guides carry the Druid steps for you.
Alliance
- Night ElfTeldrassil 1–11Its road: 26 guides to level 60
- SkyborneZephras Isle 1–15Its road: 26 guides to level 60
Horde
- TaurenMulgore 1–12Its road: 24 guides to level 60
- SkyborneZephras Isle 1–15Its road: 24 guides to level 60
Leveling talent plans
Picks up to level 30 follow a community talent site's leveling builds; from there on, and every note, they are Polestar's own. Every pick is checked against Forever's own Druid talent tree (client 1.60.1.70450). Sources are named on Credits & data sources.
Each plan is written one point a level from 10. Points that come sooner (a Legacy talent can grant them from level 5) bring the picks sooner: in the game the plan follows its order, not the levels.
Balance
31/0/20 · 51 picks, levels 10–60
| Levels | Talent | Ranks | Tree |
|---|---|---|---|
| 10–14 | Improved WrathImproved Wrath first: a faster, cheaper Wrath is most of your early damage. | 1–5 | Balance |
| 15–17 | MoonglowMoonglow and Nature's Majesty: cheaper spells and more crit. | 1–3 | Balance |
| 18–19 | Nature's Majesty | 1–2 | Balance |
| 20 | Nature's Splendor | 1 | Balance |
| 21–23 | Improved Entangling RootsImproved Entangling Roots holds a mob in place while you nuke it from range. | 1–3 | Balance |
| 24–25 | Nature's Reach | 1–2 | Balance |
| 26 | Insect Swarm | 1 | Balance |
| 27–29 | Improved Starfire | 1–3 | Balance |
| 30 | Nature's GraceNature's Grace speeds up your next spell after a crit. | 1 | Balance |
| 31–32 | Improved Moonfire | 1–2 | Balance |
| 33–34 | Vengeance | 1–2 | Balance |
| 35–39 | Moonfury | 1–5 | Balance |
| 40 | Moonkin FormMoonkin Form is the capstone: armor and more free casts while you nuke. | 1 | Balance |
| 41–45 | Nature's FocusThe last 20 points go to Restoration: fewer interrupted casts, Naturalist's damage, regen while casting and stronger heals. | 1–5 | Restoration |
| 46–50 | Naturalist | 1–5 | Restoration |
| 51–53 | Reflection | 1–3 | Restoration |
| 54–58 | Gift of Nature | 1–5 | Restoration |
| 59 | Gift of the Earthmother | 1 | Restoration |
| 60 | Natural Shapeshifter | 1 | Restoration |
Feral Combat
0/31/20 · 51 picks, levels 10–60
| Levels | Talent | Ranks | Tree |
|---|---|---|---|
| 10–14 | FerocityFerocity first: cheaper Claw, Rake and Maul in both forms. | 1–5 | Feral Combat |
| 15–19 | Heart of the Wild | 1–5 | Feral Combat |
| 20–21 | Savage FurySavage Fury and Sharpened Claws add damage and crit in Cat and Bear Form. | 1–2 | Feral Combat |
| 22–23 | Sharpened Claws | 1–2 | Feral Combat |
| 24–25 | Feral Swiftness | 1–2 | Feral Combat |
| 26–28 | Predatory StrikesPredatory Strikes adds attack power in forms; it scales with your level, not your gear. | 1–3 | Feral Combat |
| 29 | Blood Frenzy | 1 | Feral Combat |
| 30 | Natural Instinct | 1 | Feral Combat |
| 31 | Blood Frenzy | 2 | Feral Combat |
| 32 | Leader of the PackLeader of the Pack adds crit for you and your group. | 1 | Feral Combat |
| 33 | Natural Instinct | 2 | Feral Combat |
| 34 | Shredding Attacks | 1 | Feral Combat |
| 35–39 | Rend and Tear | 1–5 | Feral Combat |
| 40 | BerserkBerserk is the capstone: a cooldown that makes Primal Bite hit several targets. | 1 | Feral Combat |
| 41–45 | FurorThe last 20 points go to Restoration: rage when you shift, Naturalist's damage, cheaper shifting and regen while casting. | 1–5 | Restoration |
| 46–50 | Naturalist | 1–5 | Restoration |
| 51–53 | Natural Shapeshifter | 1–3 | Restoration |
| 54–56 | Reflection | 1–3 | Restoration |
| 57 | Gift of the Earthmother | 1 | Restoration |
| 58–60 | Gift of Nature | 1–3 | Restoration |
Restoration
20/0/31 · 51 picks, levels 10–60
| Levels | Talent | Ranks | Tree |
|---|---|---|---|
| 10–14 | Nature's FocusNature's Focus first: your casts go through while a mob hits you. | 1–5 | Restoration |
| 15–19 | Naturalist | 1–5 | Restoration |
| 20–22 | ReflectionReflection keeps mana coming back while casting, so you rest less. | 1–3 | Restoration |
| 23 | Gift of the Earthmother | 1 | Restoration |
| 24 | Subtlety | 1 | Restoration |
| 25–27 | Improved Rejuvenation | 1–3 | Restoration |
| 28 | SwiftmendSwiftmend uses up a Rejuvenation or Regrowth for a big instant heal. | 1 | Restoration |
| 29 | Subtlety | 2 | Restoration |
| 30 | Nature's Swiftness | 1 | Restoration |
| 31–33 | Living Spirit | 1–3 | Restoration |
| 34 | Tranquil Spirit | 1 | Restoration |
| 35–39 | Improved Regrowth | 1–5 | Restoration |
| 40 | Wild GrowthWild Growth is the capstone: a heal over time on your whole group. | 1 | Restoration |
| 41–45 | Improved WrathThe last 20 points go to Balance so you can still kill quest mobs: a faster, cheaper Wrath, roots and more crit. | 1–5 | Balance |
| 46–48 | Moonglow | 1–3 | Balance |
| 49–50 | Nature's Majesty | 1–2 | Balance |
| 51 | Nature's Splendor | 1 | Balance |
| 52–54 | Improved Entangling Roots | 1–3 | Balance |
| 55–59 | Genesis | 1–5 | Balance |
| 60 | Insect Swarm | 1 | Balance |
Druid class quests
5 class quest guides for Druids, each a guide of its own in Polestar's Class menu.
Druid steps on the leveling routes
Steps the zone guides show only to Druids (a few to one or two other classes as well): class quests on the way and visits to your trainer.
Alliance
- Teldrassil1–11Night Elf
Verdant Sigil, Heeding the Call, Moonglade, Great Bear Spirit, Back to Darnassus, Body and Heart
- Zephras Isle1–15Skyborne
A Student of Nature, The Great Ursera Spirit, Strength and Mercy, Child of Nature, Moonglade
- Darkshore16–21
A Lesson to Learn (Night Elf), Lessons Anew (Night Elf), The Principal Source (Night Elf), Trial of the Lake (Night Elf), Trial of the Sea Lion (Night Elf), Gathering the Cure (Night Elf), Curing the Sick (Night Elf), The Great Cat Spirit, To Darnassus
- Ashenvale, Wetlands & Stonetalon Mountains25–29
Aquatic Form (Night Elf); 1 trainer visit
Trainer visits Wetlands, Hillsbrad Foothills, Ironforge & Stormwind City 30–33, Stranglethorn Vale 34–38, The Hinterlands, Blasted Lands & Loch Modan 46–48, Burning Steppes, Azshara & Blasted Lands 51–53, Western Plaguelands, Eastern Plaguelands & Feralas 54–57
Other Druid steps Westfall, Redridge Mountains
Horde
- Zephras Isle1–15Skyborne
A Student of Nature, The Great Ursera Spirit, Strength and Mercy, Child of Nature, Moonglade; 1 trainer visit
- Mulgore1–12Tauren
Verdant Note, Heeding the Call, Moonglade, Great Bear Spirit, Back to Thunder Bluff, Body and Heart
- Silverpine Forest & Orgrimmar16–20
The Principal Source (Tauren), Trial of the Lake (Tauren), Trial of the Sea Lion (Tauren); 1 trainer visit
- The Barrens19–24
Gathering the Cure (Tauren), Curing the Sick (Tauren), The Great Cat Spirit, To Thunder Bluff; 2 trainer visits
Trainer visits Hillsbrad Foothills, Undercity & The Barrens 24–28, Desolace & Hillsbrad Foothills 30–33, Arathi Highlands, Badlands & The Barrens 37–40, Feralas & Tanaris 42–44, Feralas, Dustwallow Marsh & Swamp of Sorrows 44–46, Tanaris & Searing Gorge 45–48, Azshara, Feralas & Stranglethorn Vale 49–51, Un'Goro Crater, Eastern Plaguelands & Burning Steppes 50–53, Winterspring & Feralas 54–56, Eastern Plaguelands, Winterspring & Tanaris 56–58, Felwood, Moonglade & Winterspring 58–60
Druid gear
What Polestar's gear advice counts as a Druid's, and how it weighs stats for each spec. It reads your spec from your talent points; before you spend any it uses Feral.
- Armor
- Leather
- Off hand
- Idols (relic slot)
- Weapons
- One-handed maces, Two-handed maces, Staves, Fist weapons, Daggers
| Spec | Stats | Own weights |
|---|---|---|
| Balance | Intellect 1 · Stamina 0.5 · Spirit 0.5 | To level 39 |
| Feral | Strength 1 · Agility 1 · Stamina 0.65 · Intellect 0.2 · Spirit 0.15 | To level 24 |
| Restoration (healer) | Intellect 1 · Spirit 0.65 · Stamina 0.45 | Every level |
How Polestar helps a Druid level
- One route, your class's steps in it. The guides show the steps for your race and class and skip the rest, so the Druid quests above turn up where they belong on your road, and a waypoint arrow walks you to every goal.
- Your talent plan on the talent frame. Pick a plan (or let Polestar follow your spec): a ring marks the next talent while a point is unspent, each talent shows where it comes in the plan, and a chat line names the next pick when a point is waiting. Nothing is spent for you. Open it with
/polestar talents; the settings are under Options, Questing, Talents. - Gear advice for your spec. Quest rewards and items in your bags that are upgrades for your Druid get a green arrow, and a turn-in names the reward to take.