# Imp (Alliance) (levels 1–4)

> Your first demon at level 1–4: the imp, from your start zone's warlock trainer.

Page: https://polestar.guide/guides/class/warlock/imp-alliance

Polestar is a free, open-source (GPL-3.0) leveling guide addon for World of Warcraft: Forever. Every guide here ships inside the addon: in game, `/polestar guides` opens the guide menu, and the guide window shows the steps with a waypoint arrow.

## At a glance

- Category: Class; in game: Class > Warlock > Imp (Alliance)
- Levels: 1–4
- For: Alliance, Warlock
- Zones: Elwynn Forest, Dun Morogh
- 6 steps, 2 quests
- Reward: Summon Imp
- Last changed 2026-11-02, in Polestar 0.3.0

## Steps

The steps as the guide window shows them, in order. Goals marked with a race or class are only for that race or class; a step marked with a condition applies only while it holds.

### 1. Drusilla La Salle (Humans) (Human only)

Where: 49.9, 42.7 on the Elwynn Forest map.

Your first letter (Tainted Letter, from Marshal McBride after Kobold Camp Cleanup) points you to Drusilla La Salle, the warlock trainer in the little graveyard beside Northshire Abbey. She asks for a book the Defias stole.

- Accept **The Stolen Tome** from Drusilla La Salle

### 2. The Stolen Books (Human only)

Where: 56.7, 44 on the Elwynn Forest map.

The Defias tent stands in the vineyard east of the Abbey. The book is small: it lies on the ground just right of the tent's opening, beside a blue jug. Three Defias Thugs (level 3–4) guard the tent; pull them one at a time, or step inside the tent and click the book, where they cannot reach you. The book respawns three minutes after someone takes it.

- Collect **Powers of the Void** from **Stolen Books** for The Stolen Tome — Powers of the Void, from the Stolen Books

### 3. Summon Imp (Human only)

Where: 49.9, 42.7 on the Elwynn Forest map.

Drusilla teaches you Summon Imp at the hand-in: summon it right away, it costs nothing and fights beside you.

- Turn in **The Stolen Tome** at Drusilla La Salle — Drusilla La Salle: Summon Imp

### 4. Alamar Grimm (Gnomes) (Gnome only)

Your first letter (Tainted Memorandum, from Sten Stoutarm after Dwarven Outfitters) points you to Alamar Grimm, the warlock trainer upstairs inside Anvilmar. He asks for three Feather Charms.

- Accept **Beginnings** from Alamar Grimm

### 5. Feather Charms (Gnome only)

The Frostmane Novices (level 3–4) sit at the back of the troll cave south of Anvilmar, near Grek'nir the Cold by the icy pool: take the left tunnel past the entrance. Four kills in five drop a charm, but only two or three novices spawn, so you may wait out their three-minute respawn. They throw frostbolts from range; the Troll Whelps at the cave mouth jump anyone who passes. With the charms, your hearthstone takes you straight back: a new character's is set to Coldridge Valley.

- Kill **Frostmane Novice** for **Feather Charm** ×3 for Beginnings — Feather Charms

### 6. Summon Imp (Gnome only)

Alamar teaches you Summon Imp at the hand-in: summon it right away, it costs nothing and fights beside you.

- Turn in **Beginnings** at Alamar Grimm — Alamar Grimm: Summon Imp


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Index for language models: https://polestar.guide/llms.txt
